Tag Archives: sci-fi

THX1138

There’s such a long list of dystopian sci-fi films and books that it’s hard to determine exactly where THX1138 falls in the overall scheme of things. It borrows heavily from Brave New World and 1984, but it also is reminiscent of Metropolis, The Island, and The Matrix. Except that all of those things are good—okay, not The Island, but it at least had explosions and good chases.

For whatever reason, the subtitles turned themselves on about five minutes into the movie, and that was a good thing. I could understand all the soft-spoken parts (there are a lot) as well as the background vocals (there are a lot of disembodied announcer, too), which helped me to understand a lot more about what was going on in terms of both the plot and the future society in general.

Taken solely on its own merits, THX1138 would be a forgotten film. It’s preserved solely by another small film made by the same director a few years later. Ultimately, it’s only a footnote.

Asteroid Named for George Takei

Today, the International Astronomical Union officially designated an asteroid 7307 Takei in honor of actor and activist George Takei, who is best known for his role as Hikaru Sulu in the original Star Trek franchise. The asteroid joins others named for sci-fi luminaries such as Issac Asmiov, Robert Heinlein, and Gene Roddenberry. [Via Yahoo/AP]

Dystopian Movies

I’m not a big fan of lists or countdowns that are “The Best Whatever as Voted by YOU.” The entries are generally all top-notch, but what’s number one is such a matter of personal preference that I always end up being disappointed. So with that preamble, I have to say that the Top 50 Dystopian Movies hits all the right notes, although I may not necessarily agree with the actual rankings themselves. The honorable mentions are also great.

Connections

Bruce Campbell is the best known of a stratum of middle-class actors who make their living primarily in straight-to-video movies. I think there must be a similar stratum of actors who work mainly in syndicated TV shows and make guest appearances on network shows. At least, that’s what a keen mind for trivia, a sharp eye for faces, and a lifetime of bad television have led me to believe.

For example, actors from a Star Trek series who have appeared in an episode of either Stargate series. On SG-1, both Q and the holographic doctor have had recurring roles, and Counselor Troi made an appearance as a Russian scientist. Chief O’Brien has been on Atlantis, along with one of the Agents Johnson from Die Hard. Somewhat more obscurely and back on SG-1, Lt. Barclay shows up in one episode, and the art collector who kidnaps Data played the documentary filmmaker. All this is to say nothing of Ben Browder and Claudia Black, who played lovers on Farscape, showing up in the last season, nor of Wayne Brady’s notable guest appearance (which was sadly devoid of improv, singing, or him smacking MacGyver in the face and shouting, “I’m Wayne Brady, bitch!”).

But that’s kid stuff, really. Let’s try a harder category: Star Trek actors who have appeared on The O.C.. The holographic doctor, again. He’s in damn near everything; he was in an episode of E.R. where he played the escrow agent or something for the nurse who tried to kill herself by ODing on barbiturates. Also, Chief O’Brien’s wife plays the headmaster at Harbor, the private school in The O.C..

But the most wonderfully mashed-up set of guest stars ever—even surprassing Hulk Hogan on The A-Team—was on an episode of MacGyver. In it, Mac is helping Shaft, who’s both a sex machine to all the chicks and running a program to rehabilitate gangs in South Central. Seriously. Commander Chipotle from ST:Voyager is also working for Shaft, but he goes vigilante to stop the rich white dudes who are supplying cocaine to the gangs. It’s up to Mac and Shaft to talk him down. No, really. It wasn’t some crazy dream. It was one of the most magical hours of my life.

Empire at War

I’m a sucker for Star Wars videogames, so I recently downloaded the demo for Empire at War, which is a real-time strategy (RTS) game set in the Star Wars universe. Last night, I played through the tutorial and the demo. It’s a pretty awesome game, but like I said, I’m a sucker for Star Wars games, so maybe you should take that with a grain of salt.

Empire at War goes beyond the basic harvest-build-conquer model of traditional RTS games. In fact, the resource management aspect of the game has a lot more in common with the classic galactic conquest game Master of Orion than with defining RTS games like Dune 2 or Command and Conquer. There are no resources to harvest in EaW. Instead you earn credits from each planet you control at the end of each galactic day. You can spend the credits on building installations on the planets you control, constructing warships, or recruiting soldiers. This is, for me, one of the most exciting aspects of the game, since I find harvesting to be the most annoying aspect of RTS games.

In the demo, I started off with control of Hoth and was ordered to liberate two neighboring systems from imperial control. First I constructed a large space fleet and attacked a well-defended asteroid system. The space battle was a lot of fun. The space units seem to have a rock-paper-scissors balance system: the capital ships are strong against fighters but vulnerable to bombers, the fighters are strong against bombers and other fighters but easily taken out by ships, and the bombers can make quick work of the capital ships but are easy prey for fighters. When attacking capital ships and space stations, it’s possible to target individual systems, such as the shield generator or a turbo laser battery, in order to weaken your opponent before going in for the kill.

Following the space battle, I amassed ground forces in an attempt to liberate Tatooine. This part of the game was much more frustrating as the control and view system is less intuitive than in the space battle. Also, not all of my forces were immediately available. Instead, I had to take control of reinforcement points, each of which allowed me to bring in a handful of units from my army. It seems like this part of the game could use a little work, but I strongly suspect that the demo I played was from the finalized game.

Empire at War will be released on February 15th. Check out Gamespot for a full, professional review.

The Compleat Bolo is compleatly crappy

Merriam-Webster online defines compleat as meaning 3 of complete: “highly proficient; a complete artist.” It’s use in the title of this anthology suggests meaning 1: “having all the necessary parts.” That’s a minor quibble, I suppose, but from the reviews of Keith Laumer’s The Compleat Bolo on Amazon.com, you’d think it was a masterwork of science fiction. Instead, it’s crappy at best.

Most of the stories in this book were written in the early sixties and clearly reflect a Cold War worldview. Even though they’re ostensibly set in the future, there’s little to suggest high technology other than the Bolos, massive artificially intelligent tanks. In fact, several of the stories are set in run-down towns on distant mining planets that are more reminiscent of, say, the town in To Kill a Mockingbird than Star Wars.

To make things worse, Laumer’s stories are classist and jingoistic. The educated characters speak regular English, but mechanics, night watchmen, and other working class characters speak in an offensive vernacular that includes words like “spearmint” (instead of “experiment”) and “gubment.” In addition, all of the characters are clearly American, even when they’re terrorists who want to liberate Turkey from a united Earth government (which is ruled, in an oddly prescient way, by Emperor George).

I don’t think that either the worldview or the classism are hallmarks of the science fiction of the time. I’ve read Dune and Heinlein’s Starship Troopers, and they’re both as good today as they were when they were written.

The stories themselves can be difficult to read at times. The events preceding the action of the opening piece are difficult to put together and seem very paradoxical as well. That same story is so overflowing with horrible similes that it was painful to finish.

I certainly won’t be reading another of Laumer’s books or stories, but I am looking forward to reading other books in the Bolo series–they’re written by other authors, so there’s hope.

Knights of the Old Republic Review, part 2

I spent a few more hours with KOTOR last night, and I like it more. I’ve figured out the subtleties of the combat system, so it’s no longer annoying. I’ve also stopped transporting back to the hideout every few minutes to heal. It seems like once you clear an area and move on, it remembers that. It just reloads the bad guys if you leave an area prematurely — going back to a previous level or teleporting back to your home base — probably to discourage you from doing that. It worked on me.

There’s also a great sense of satisfaction in completing a quest. I only had to cheat once last — I had to lookup a walk-thru on GameSpot to figure out one section. But it turned out that I just didn’t understand how to do something rather than not knowing exactly what to do.

In summary, a very very fun game.

Knights of the Old Republic Review

I played KOTOR for about 3 hours last night. I like it, for the most part. It does degenerate into a hack-n-slash adventure at times, which is really annoying when you’re trying to get thru a section and you keep getting killed in the same spot. What’s the fun of that? It’s very frustrating. Also, you can only walk forward, so if you want to retreat in a combat situation, you have to expose your back. WTF?!?! It also has this weird feature where you can basically teleport back to your base, and then return to your starting position. This is nice because it allows you to change your party make up as you please, and also heal completely. However, when you return to your starting position, all the creatures you killed are reincarnated (actually this happens whenever you leave the area and then re-enter — it doesn’t remember which beasts you’ve defeated — which makes you wonder why the Xbox has a hard drive). The teleport feature also allows you to bypass any security checkpoints in the way — you have to sneak past the first time, but after that, you just magically whoosh by them.

So in summary, the role-playing part is very cool, but the combat is kinda sucky. And the graphics could be better. Oh well. I’m not a Jedi yet, so I’m sure everything will be much cooler then. :)

Official Website
GameSpot Review